Absolute Beginners: Practical Skills for Getting a Start in the Art Dept.
Duration: 6 days
Capacity: Max. 9 participants
Fee: £1000 (includes all equipment)
This 6-day course is aimed at beginners looking to break into the field of production design. Nine participants will get a grounding in the essential and indispensable elements needed to start work in a professional Art Department in Film and Television:
- Introduction to the structure of the Art Department
- How to read a script and break it down into Art Department elements
- Understanding a shooting schedule
- Basic drafting and using scale
- Model Making
- Location Surveying
You’ll also gain a vital insight into how an Art Department is organised and how it relates to all the other departments on a Film or TV production through actual case studies.
This is an exciting and intense six days of pure practical experience and revelation. Under Rebecca Morton guidance, each participant will receive the one-to-one assistance they need to make the most of their time at LFS.
1. INTRODUCTION TO THE ART DEPARTMENT
The Art Department is the biggest department on a production and interacts very closely with all other departments. This introduction will explain who works in it, how it works and how it relates to a film unit.
2. SCRIPT BREAKDOWNS
Breaking a script into its components is a discipline which every member of the art department needs to know. Working from an actual, produced script, this module will lead participants through the process of examining a script from the perspective of the art department. Participants will be taught standard industry practices and introduced to asking the right questions to allow them to pull all the necessary information from the script.
3. FILMING SCHEDULES
Once the script is broken down, the participants will then be shown how the filming schedule affects the Art Department and how to prioritise the filming requirements.
Everyone working in the Art Department needs to be able to read a set of scenic plans. This element of the course will be devoted to understanding scale and the fundamentals of hand drafting to allow you to draw a simple set from a designer’s sketch. Reading a technical drawing is a language that needs to be learnt.
5. MODEL MAKING
Making a model of a studio set or location build is the second basic skill that is required. From the plans you have drawn up, the tutor will explain the techniques of white card model making. This will enable you to build an industry standard, professionally finished presentation model.
6. LOCATION SURVEYING
This is one of the first big jobs an Art Dept junior will be asked to do. Location surveying is the process of “measuring up" a potential location, then preparing and presenting a legible drawing to scale. Participants will spend time surveying a given space with all its irregularities and learn how to observe and collate the data. This will enable them to make a plan with all the vital information about the location.